![]() ![]() Traveling on foot is slowest but you can go where other forms of transportation cannot take you.Īnother design aspect we wished to show is the overall tone, manner, and pace of actual gameplay. You can travel on foot, on a horse (or a mule to be exact…), in vehicles, and of course on a train. Regardless of mission content, you are free to roam the world map. There are of course instances where you can zoom in further to an actual real-time gameplay level where you can perform all the real-time actions, attend to Billy’s (the protagonist) needs, and fulfill your missions. ![]() Neostream originally pitched Little Devil Inside as a Kickstarter project, successfully bringing in over 230,000 to fund the game, including a stretch goal to release on Wii U. Many are just simple interactions that can be performed while remaining in world map travel view, such as clearing up a road block or re-fuelling your vehicle at an oil station. Little Devil Inside was the indie standout from last year's PlayStation Future of Games' stream, but its history goes back quite a bit further. ![]() Some are forced but in most cases, you will have the option to engage or not. This is our very first reveal of the world map in Little Devil Inside, and our intention was to give you folks a look at how travel works by skipping through a typical mission in the game.Įssentially, we tried to create a dynamic, miniature-like representation of the world with tilt-shift effect.ĭuring travel in world map travel view, you will come across and encounter various events. Hello everyone, we are proud to be a part of the latest State of Play and on behalf of the studio, I’d like to deliver a few dev notes to accompany our new State of Play trailer. ![]()
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