![]() I absolutely love the SAS: Zombie Assault 4 game. A VERY GOOD IDEA No matter what anyone else says, it’s a good idea so people can’t just farm EX and in-game money on an easier level. PUBLIC REVIEWSĪbout the game: 10/10, good fan-base, good controls, good game-play, and the way that the game makes it harder based on your rank is. ![]() Q3] Is SAS: Zombie Assault 4 Mod Apk safe to download?Īns: Yes, It is 100% safe to download from the moddude. These are armour augments with different names, dependent on the amount of levels added to it (these are currently not in use).ĥ% of the SAS 4 creds spent on augments goes to augment XP.Ans: Yes, guys it is free to download and play.Īns: It is very simple you just have to follow the article and download the game. Pistols, SMGs, Sniper Rifles, and Assault Rifles "Increases effective range of weapon, decreasing damage drop off." (Official description) Makes weapon fire automatically (Presumption) They were removed at some point and are currently unobtainable. Two other augments existed during an early beta of SAS: Zombie Assault 4 Flash (Accelerated and Enhanced Range), and can still be found in the game's main SWF file along with a third one (Automatic). +2% gun damage from level 1-4, then +1.5% from level 5-6, then +1% from 6 up. Decimals are rounded up in the tooltip, except for level 10 (8.2%)Ģ.5% crit chance first level, then + 0.5% per level. +1.5% at level 1, then +0.75% every level after. +3 HP per zombie kill for each level from levels 1 to 10 +4 HP per zombie kill for level 11 +6 HP per zombie kill for level 12ĭecreases movement penalty by 10%, 20%, 30%, 40%, 50%,ĥ5%, 60%, 65%, 70%, 75%, 80%, or 85% from levels 1 to 12Īny weapon with a movement penalty greater than 0% 8% reload time for level one, then -4% for each level after that +4% of target's resistance ignored per level from levels 1 to 10 +5% of target's resistance ignored per level from levels 11 to 12 (50% ignorance of resistance against an enemy with 40% resistance results in a net resistance of 20%) +3% critical chance for level one, then +1% for each level after that Increases clip size by 10%, 30%, 60%, and +20%/level after thatĪll weapons except Mustang, HVM MPG, Zerfallen and Handkanone ![]() Rocket Launchers, Ronson WP Flamethrower, and any arcing weapons They can be used to enhance augment grade or slots, remove augments, or increase the stats of a weapon from its base stats.Ĭrafting cost: 300,000 Alloy and 80,000,000 SAS4 cash (PC only, character level 35 required)Īll Fully Automatic Weapons (All Weapons for Mobile) ![]() It should be noted, different augments scale differently in price.Įlite Augment Cores Main article: Elite Augment CoreĬores are items found in Nantonium strongboxes dropped by Nightmarish Savage Elite Necrosis or Devastators (you can only get a core with this method in Nightmare), and Augmentation Progress Rewards. (Price) = (Aug Lvl 1 Price) X (Augment Level) 1.4
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